Microsoft HoloLens is a virtual reality (VR) headset with transparent lenses for an augmented reality experience.
According to Microsoft, HoloLens is a “fully untethered, see-through holographic computer.” HoloLens allows users to experience 3D holographic images as though they are a part of their environment. This level of immersion enables new forms of computing in which the user’s desktop could be the living room. You might stream Netflix on a wall or build a Minecraft castle on your coffee table, as high resolution holograms.
HoloLens packs more processing power than many notebooks with a “Cherry Trail” Intel Atom processor. The hardware features 3D spatialized sound, Wi-Fi, a Kinect-like camera with a 120 degree spatial sensing system, a fleet of gyroscopes and accelerometers and a transparent screen for each eye, all combined in a lightweight, mobile and cool wearable system.
Along with its CPU and GPU the unit features a new first: a holographic processing unit (HPU) that is responsible for the processing that integrates real world and holographic data.
Microsoft is hoping HoloLens will be used in design, data analysis, medical imaging, standard computing and gaming. The company also expects that the device could inspire entirely new augmented reality experiences. The Microsoft HoloLens 3D headset allows users to create, view and interact with holograms that appear as part of the physical world. It could be instrumental in virtually any kind of physical product design process. Facilities teams, engineers and interior designers could use it to depict a floor layout to create new building features or insert furniture. I also love the potential to use HoloLens as a video collaboration tool.
HoloLens will not be a mobile tool initially, because even though it is more elegant than the popular Oculus Rift virtual reality headset, you still will not be walking the streets with it on your head. It also has been rumored to have a price point of over $1,000, which will limit adoption among consumers who drive mobile trends (see: Google Glass).
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